Thursday, February 12, 2015

Chapter 7 blog #E

In chapter 7 it obviously talks about technology, but how can these techniques help you in the future? Well, I just discovered that students from kindergarten to high school are learning about this new tech tool 7.1 called Squeak and Scratch. These are two separate things that teachers use both of these as a cognition learning technique. Squeaker Etoys is free downloadable software that supports inquiry learning and problem solving in mainly math and science. Scratch is another tool that helps students design their own games or animate their own stories which is really neat! They get to touch onto their artsy side as well as learn. Now the question is, is what is so great about these two totally different websites? They both use object orientated learning such as visual learning and keeps the students thinking about what they can discover next!

http://www.squeakland.org/

Gamification- the application of game elements to non-gaming situations, often motivate or influence behavior.
Now gamification to me sounds like a very interesting way of learning, I believe it could help students feel like they aren't doing school work and that they are just having fun. I also believe it is a good method of learning because it takes the stress away from other school related thoughts. Now the games I am talking about now with this new term of gamification are games like Jeopardy, where its quizzing the students. I have also seen a lot of Jeopardy games going on in classrooms before a test because I think it is a fun way of learning. Not only does it help students learn the material but it also gets their minds processing words and questions faster.

http://youtu.be/fCXqt8LDAVw













Simulation gaming to help learn? WHAT?! When I read this I was amazed! The game puts you in a real world situation and its a game that makes you think about your decisions. You have a virtual experience through the game so it all feels real! This to me sounds awesome because you get put into a virtual world and you can become someone else for a moment. Teachers can use this for extra credit points or just for fun learning.


Works Cited
  • Maloy, R., O'Loughlin, R., Edwards, S., & Woolf, B. (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education Inc.
  • Welcome to Classroom Jeopardy.by EducationalInsights. Via www.Youtube.com. Posted 2012. Retrieved Feb 12th 2015. 
  • Squeak and Scratch www.squeakland.org. Powered by StoryMills. Retrieved Fed 12th 2015. 


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